import Phaser from '../../lib/phaser3.esm.js'

export default class Carrot extends Phaser.Physics.Arcade.Sprite {
  /**
   * @param {Phaser.Scene} scene 
   * @param {number} x 
   * @param {number} y 
   * @param {string} texture 
   */
  constructor (scene, x, y, texture) {
    super(scene, x, y, texture)
    this.setScale(0.5)
  }
}